Software engineer with a focus on game development and scalable backend development
Involved in the construction and maintenance of the infrastructure serving live games CSR Racing & CSR Classics, with over one million DAU, as well as tools & services. Took a fullstack development approach working on both the client and server functionality for a, now cancelled, PvP Unity mobile game, as well as working within a small satellite team developing new features for the hit game CSR2. Currently working on Star Wars Hunters, a mobile and Nintendo Switch Star Wars game using Unreal Engine on the client, and golang on the server.